Reissad Studio calls it the biggest update Bodycam has ever received. Here's every detail confirmed so far, plus the current official system requirements.
Reissad Studio, the French indie team behind the hyper-realistic tactical shooter Bodycam, is releasing v0.8: Locked & Loaded on September 2, 2026. The studio describes it as the biggest update the game has received since launching into Steam Early Access in June 2024 — not just a new content drop, but a rebuild of several core systems the team felt would otherwise hold the game back long-term. The update follows the postponement of an originally planned "Spring Major Update," which grew into this larger overhaul once development got underway.
Image via Reissad Studio / Steam
The centerpiece is a complete overhaul of the first-person animation system. Reloads now run on a stress-based engine with separate calm and stressed states — under pressure, your operator can fumble a reload, rush the motion, or make a mistake, just as a real person might. Reissad built dozens of unique reload variations rather than one fixed animation per weapon, so no two reloads under stress look quite the same. Procedural weapon positioning is layered on top, aiming to make every movement feel physically connected rather than pre-baked.
A related system, Ragdoll Stumbling, lets operators naturally lose balance, stumble, and recover based on procedural physics rather than scripted animation, so combat reacts to the environment instead of following a fixed script.
A new Loadout & Weapon Customization system adds hundreds of attachments, which Reissad says combine into billions of possible weapon configurations. Every attachment changes how a weapon actually handles — speed, stability, or precision — letting players build anything from a compact CQB rifle to a long-range precision setup.
Locked & Loaded introduces tactical gadgets built around real FPV drone piloting — Stabilized and Full Manual (Acro) flight modes, plus tuning options for rates, throttle curves, and flight profiles. Reconnaissance RC cars join the drones for scouting enemy positions, gathering intel, or supporting a squad directly.
Traditional full-screen menus are gone. A new in-game Tactical Tablet becomes the player's command center for loadouts, gadgets, inventory, settings, and matchmaking, accessed while moving through the game's Shooting Range hub area rather than pausing out to a separate menu screen. Players can customize weapons, test builds, practice shooting, or fly FPV drones without ever leaving that in-world space.
Trenches is the update's new battlefield, built around a contrast between confined, chaotic trench-network combat and longer-range engagements across the open ground surrounding it. Reissad's own description highlights dynamic weather and multiple tactical routes through the map, alongside a burnt-forest setting with destructible trees that can be knocked down with explosives.
Bodycam's sound design has been rebuilt around real-time sound propagation, reverb, occlusion, and spatial audio, with the goal of making every sound a genuine tactical read on the battlefield rather than background noise. Reissad has said the underlying acoustic modeling accounts for how gunfire actually sounds when captured through a body-camera microphone, rather than simply reusing standard human-hearing audio design.
Reissad is covering the update across four Developer Devlogs on its official YouTube channel: Devlog #1 (animation and loadouts) published August 18, Devlog #2 covered the new audio system, and Devlog #3 covers the Trenches map. A fourth and final devlog, covering player-requested quality-of-life changes — including a new Host Migration system that keeps a match running if the host disconnects, instead of ending the session — is confirmed as still to come before launch.
A closed Steam playtest is also running ahead of release. Players can request access directly from Bodycam's Steam store page; Reissad says selected players will also be able to invite a small number of friends once the playtest opens.
These are Bodycam's current official requirements per Reissad Studio's own Steam store listing. The studio has not published separate requirements specifically for Locked & Loaded as of this writing — these figures reflect the game's live Early Access build.
Note the jump from the minimum to recommended GPU tier is comparatively modest on paper (RTX 2070 to RTX 3060), but Bodycam is widely reported to be a genuinely demanding title at its higher settings presets given its photorealistic art direction — an SSD is explicitly recommended at both tiers, not just the higher one.
Bodycam has been in Steam Early Access since June 7, 2024, built by Reissad Studio, originally founded by French developers Luca and Léo Dassier when they were 17 and 20. Reissad has said it expects Bodycam to remain in Early Access for several years, with no planned content difference between the Early Access and eventual full release. Locked & Loaded launches alongside a new trailer on September 2, 2026.